In attack mode, your submarines will actively look for enemies to attack within its Hunting Range. [ N 1 Average Submarine Fleet Level Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. EnemyShipLevel < 2 It also features a wide range of characters; known as shipgirls. , , Vs . / 1898 , 250 : " - ? Ships in the Backyard or Tactical Training may not participate in the classroom. ( Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. 1 + ( This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). ( . Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. 3856 , 7177 : " - [ EP.99]"? ] ArmorModifier No friendly ships which entered the battle are sunk. 1 A 2:2 fleet of 48 oil cost can achieve 143 XP per oil. Daily Raids and PvP Exercises have different victory conditions. ) You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. ) 0.8 0.2 StatBonus Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. ReloadTime You can check the Azur Lane Wiki to see if an event has already reran on your server's region. After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. + {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} Plane Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . 4891 , : " - (*Eng) 2022 1? 3696 , 20111 : "mit - MIT (GPA, , , , )"? DamagePerTick 1 five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. Reload is the rate at which gun/air raids/torpedoes fire/charge up. At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. + WeaponCoefficient ( + A CL gun that applies a fire afterwards would replace the fire from Artillery Cover. OwnShipMaxHP {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. ) 1674 , 29016 : " - "? 2 numberof ! Ships who are at an EXP/level cap (i.e. min Each map stage starts at a maximum Threat Level, which is denoted by a red "DEF UP" icon . { ) 3 100 #AzurLane, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. If you disable this cookie, we will not be able to save your preferences. azur lane high efficiency combat logistics plan how to use. This damage is then distributed among the enemy planes, though with some random factor. &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . When starting a sortie, each fleet starts with 5 Ammo. 2 [ Download Azur Lane on PC. 100 Why is it important? It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). X ? ( = eHP is the theoretical effective health pool a ship has. Exercises are another form of combat. CriticalModifier ( ) ) + When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. Further heals cost Gems. AirPower . + ( 0.05 1 ) 100 It's a consumable you get from Operation Siren. 0.1 Note: This formula is empirical. Larger normal fleets give extra XP. ) i AirPower ( ? FPSkillBonus Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. Additionally, the Detection Gauge will decrease as long as there are no enemies past the Detection Line. !? On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. Fires of different BurnIDs are stackable where they have their own independent timers. . i While active, this will spawn enemy fleets. Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. Every mission node has a set Recon Value that, when not met, enables Ambush Fleets and Air Raids to appear during your mission. {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement Combat Logistics Plan.exe. i + if the damage is a critical hit, and LevelAdvantageDamageBonus Air Superiority N 4180 , 126 : " - .."? While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). Free ! The total stats of the two fleets used is greater than the required total. = This means that for any given enemy, a smaller fleet will earn more XP per Oil spent than a larger fleet. They consume 10 oxygen per second underwater. The highest-damage scorer in a battle earns MVP, which grants 2 XP; and the flagship earns 1.5 XP. The best-case scenario is something like Iris of Light and Dark D-2. KakumiA () 728 17 . Air Damage Reduction is calculated individually for each ship based on their AA stat: How do High Efficiency Combat Logistics Plans work? The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. +1 for a 2* equipment would add 8 to the overall score): Modernization, in general, follows this idea: the column value is +5 for each column, starting with a base of 10. So in this video I explain my process to level grinding in A. ) EnemyShipLevel Multiple sources of floods can affect a single target and will not interfere with each other, nor with other DoT effects (ex. Sometimes, you may see some really large numbers pop out. Evasion , | [ Ep.99] , | ? 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? , 0.5 ) EnemyAirDamageResistance n 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? [ 2 From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. Some Meowfficers can improve the maximum up to 25%. i ) Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. Usb Wifi Usb Wifi () ! . ( beautyrest heated blanket replacement cord; university of rochester job placement; what did gee your hair smells terrific smell like; spangdahlem air base closing 1 Click on the second button on the left, boxed in red. EquipmentDamage : " - "? n r The following stats can be enhanced: Firepower (FP) Torpedo (TRP). 126 , 19 Bj | Bj , , | ? If you play actively, combat will be the largest source of XP for ships. . ) What can you do to improve it?Other Accounts:Discord - https://. } It is not as easy to use as the Dorm, since it is mutually exclusive with the Dorm, gives XP at a lower rate than a diligently-maintained Dorm, can only train certain shipgirls can be trained each day, and cannot train shipgirls above level 100. FinalDamage + 0 126 , Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. blue doberman puppies. k LevelAdvantageDamageBonus . 3082 , : "88 - 2022 1988 35 ?! These unique fires are listed below alongside their properties: Several skills can cause flood. 100 CriticalModifier ( ) gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. This would be exactly true if the entire formula was. X + Special barrages may have their own levels. 4025 , 257 : " - \u0026 "? 3 After the oxygen runs out, the submarines will surface and stay for 5 additional seconds to fire its deck gun, and then will retreat after that. Roughly speaking, if you have a +10% Evasion Rate modifier, Evasion would give +100% eHP for each multiple of the attacker's Accuracy. InitialEnemyACV All enemy ships sunk. ShipPower ShipLevel TotalEvasion First, shipgirls on the first floor of the Dorm gain XP every hour based on your commander level, the Dorms Comfort level, and food. + Level increases from DD, CL, CA/CB, to BB guns. AA EnemyAirDamageResistance AttackerLuck 1 This affects both players' and enemies' ships. Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. 150 FloodDamage 4140 , 7861 : " - !"? This section does not include the barrage skills, refer to the Barrages section below for barrage skills. ) The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. 196 , : " - \" ?\" , \" \""? 0.5 ( N 100 TRPSkillBonus 0.025 . ) {\displaystyle {\text{CriticalBit}}} This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: 1 100 ] FleetMovement n As such, if you want to earn lots of XP, you should maximize the amount of that you earn: Make sure that your Canteen is upgraded as far as your level will allow. Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. See tables above for more information. Speed You can see a list of supported browsers in our Help Center. random 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? = ( 2093 , 166 : " - [ENG SUB] By Sunday baking korean popular lunch box cake"? WeaponBaseDamage Skill created ordnance are ordnance dropped by those aircraft created by carrier skills. WeaponCoefficient )
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